OctaveNumber

Number of fractal layers of Perlin noise to apply.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Noise, Meta=(UIMin="1"))
int32 OctaveNumber

Remarks

Number of fractal layers of Perlin noise to apply. Smaller values (1 or 2) will create noise that looks like gentle rolling hills, while larger values (> 4) will tend to look more like craggy mountains

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