UFractureCommonSettings

Settings specifically related to the one-time destructive fracturing of a mesh

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UFractureCommonSettings

References

Module

FractureEditor

Header

/Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureTool.h

Include

#include "FractureTool.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings)
class UFractureCommonSettings : public UObject

Remarks

Settings specifically related to the one-time destructive fracturing of a mesh

Variables

Name Description

Public variable UProperty Category, EditAnywhere, Meta

float

 

Amplitude

Size of the noise displacement in centimeters

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bDrawDiagram

Generate a fracture pattern across all selected meshes.

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bDrawSites

Generate a fracture pattern across all selected meshes.

Public variable UProperty Category, EditAnywhere, Meta

bool

 

bGroupFracture

Generate a fracture pattern across all selected meshes.

Public variable UProperty Category, EditAnywhere, Meta

float

 

ChanceToFracture

Chance to shatter each mesh. Useful when shattering multiple selected meshes.

Public variable UProperty Category, EditAnywhere

float

 

Frequency

Period of the Perlin noise. Smaller values will create noise faces that are smoother

Public variable UProperty Category, EditAnywhere, Meta

int32

 

OctaveNumber

Number of fractal layers of Perlin noise to apply.

Public variable UProperty

UFractureTool &...

 

OwnerTool

Public variable UProperty Category, EditAnywhere, Meta

int32

 

RandomSeed

Random number generator seed for repeatability

Public variable UProperty Category, EditAnywhere, Meta

int32

 

SurfaceResolution

Spacing between vertices on cut surfaces, where noise is added.

Constructors

Name Description

Public function

UFractureCommonSettings

(
    const FObjectInitializer& ObjInit
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeChainProperty

(
    FPropertyChangedChainEvent& Proper...
)

This alternate version of PostEditChange is called when properties inside structs are modified.

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

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