| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureTool.h |
Include |
#include "FractureTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Config=EditorPerProjectUserSettings)
class UFractureCommonSettings : public UObject
Settings specifically related to the one-time destructive fracturing of a mesh
Name | Description | ||
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float |
Amplitude |
Size of the noise displacement in centimeters |
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bDrawDiagram |
Generate a fracture pattern across all selected meshes. |
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bDrawSites |
Generate a fracture pattern across all selected meshes. |
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bGroupFracture |
Generate a fracture pattern across all selected meshes. |
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float |
ChanceToFracture |
Chance to shatter each mesh. Useful when shattering multiple selected meshes. |
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float |
Frequency |
Period of the Perlin noise. Smaller values will create noise faces that are smoother |
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OctaveNumber |
Number of fractal layers of Perlin noise to apply. |
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UFractureTool &... |
OwnerTool |
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RandomSeed |
Random number generator seed for repeatability |
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SurfaceResolution |
Spacing between vertices on cut surfaces, where noise is added. |
Name | Description | |
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UFractureCommonSettings ( |
Name | Description | ||
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PostEditChangeChainProperty ( |
This alternate version of PostEditChange is called when properties inside structs are modified. |
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |