| UObjectBase
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Module |
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Header |
/Engine/Plugins/Experimental/ChaosEditor/Source/FractureEditor/Public/FractureTool.h |
Include |
#include "FractureTool.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Abstract, Blueprintable, BlueprintType)
class UFractureTool : public UObject
Name | Description | ||
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CommonSettings |
Fracture Settings. |
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TSharedPtr< FUI... |
UICommandInfo |
Name | Description | |
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UFractureTool ( |
Name | Description | ||
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CanExecuteFracture() |
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ExecuteFracture ( |
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FractureContextChanged() |
Executes the fracture command. Derived types need to be implemented in a thread safe way |
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GetApplyText() |
This is the Text that will appear on the button to execute the fracture |
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GetDisplayText() |
This is the Text that will appear on the tool button to execute the fracture |
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GetSettingsObjects() |
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GetToolIcon() |
TODO: What's the correct thing to return here? |
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GetTooltipText() |
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const TShare... |
GetUICommandInfo() |
Gets the UI command info for this command |
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RegisterUICommand ( |
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Render ( |
Draw callback from edmode |
Name | Description | ||
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PostEditChangeProperty ( |
Called when a property on this object has been modified externally |