EValidationCheck

Windows
MacOS
Linux

References

Module

GLTFCore

Header

/Engine/Plugins/Editor/GLTFImporter/Source/GLTFCore/Public/GLTFAsset.h

Include

#include "GLTFAsset.h"

Syntax

enum EValidationCheck
{
    Valid,
    InvalidMeshPresent      = 0x1,
    InvalidNodeTransform    = 0x2,
}

Values

Name

Description

Valid

InvalidMeshPresent

InvalidNodeTransform

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