AAbilitySystemTestPawn

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Inheritance Hierarchy

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemTestPawn.h

Include

#include "AbilitySystemTestPawn.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, BlueprintType, NotPlaceable)
class AAbilitySystemTestPawn :
    public ADefaultPawn,
    public IGameplayCueInterface,
    public IAbilitySystemInterface

Constructors

Name Description

Public function

AAbilitySystemTestPawn

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

UAbilitySyst...

 

GetAbilitySystemComponent()

Returns AbilitySystemComponent subobject

Overridden from AActor

Name Description

Public function Virtual

void

 

PostInitializeComponents()

Allow actors to initialize themselves on the C++ side after all of their components have been initialized, only called during gameplay

Overridden from IAbilitySystemInterface

Name Description

Public function Virtual Const

UAbilitySyst...

 

GetAbilitySystemComponent()

Returns the ability system component to use for this actor.

Constants

Name

Description

AbilitySystemComponentName

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