AGameplayCueNotify_Actor::OnOwnerDestroyed

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_Actor.h

Include

#include "GameplayCueNotify_Actor.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueNotify_Actor.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)()
virtual void OnOwnerDestroyed
(
    AActor * DestroyedActor
)

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