bAutoAttachToOwner

If true, attach this GameplayCue Actor to the target actor while it is active.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, Category=GameplayCue)
bool bAutoAttachToOwner

Remarks

If true, attach this GameplayCue Actor to the target actor while it is active. Attaching is slightly more expensive than not attaching, so only enable when you need to.

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