bUniqueInstancePerInstigator

Does this cue get a new instance for each instigator? For example if two instigators apply a GC to the same source, do we create two of these GameplayCue Notify actors or just one? If the notify is simply playing FX or sounds on the source, it should not need unique instances.

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Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditDefaultsOnly, Category=GameplayCue)
bool bUniqueInstancePerInstigator

Remarks

Does this cue get a new instance for each instigator? For example if two instigators apply a GC to the same source, do we create two of these GameplayCue Notify actors or just one? If the notify is simply playing FX or sounds on the source, it should not need unique instances. If this Notify is attaching a beam from the instigator to the target, it does need a unique instance per instigator.

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