| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetActor_ActorPlacement.h |
Include |
#include "Abilities/GameplayAbilityTargetActor_ActorPlacement.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable)
class AGameplayAbilityTargetActor_ActorPlacement : public AGameplayAbilityTargetActor_GroundTrace
Name | Description | ||
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TWeakObjectPtr<... |
ActorVisualizationReticle |
Visualization for the intended location of the placed actor. |
|
UClass * |
PlacedActorClass |
Actor we intend to place. |
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PlacedActorMaterial |
Override Material 0 on our placed actor's meshes with this material for visualization. |
Name | Description | |
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AGameplayAbilityTargetActor_ActorPlacement ( |
Name | Description | ||
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StartTargeting ( |
Initialize and begin targeting logic |
Name | Description | ||
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EndPlay ( |
Overridable function called whenever this actor is being removed from a level |