| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityWorldReticle_ActorVisualization.h |
Include |
#include "Abilities/GameplayAbilityWorldReticle_ActorVisualization.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(NotPlaceable)
class AGameplayAbilityWorldReticle_ActorVisualization : public AGameplayAbilityWorldReticle
This is a dummy reticle for internal use by visualization placement tasks. It builds a custom visual model of the visualization being placed.
Name | Description | ||
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VisualizationComponents |
Name | Description | |
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AGameplayAbilityWorldReticle_ActorVisualization ( |
Name | Description | ||
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UCapsuleComp... |
GetCollisionComponent() |
Returns CollisionComponent subobject |
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InitializeReticleVisualizationInformation ( |
Name | Description | ||
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EndPlay ( |
Overridable function called whenever this actor is being removed from a level |