Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetActor.h |
Include |
#include "Abilities/GameplayAbilityTargetActor.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbilityTargetActor.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)()
virtual void ConfirmTargeting()
Outside code is saying 'stop and just give me what you have.' Returns true if the ability accepts this and can be forgotten.