[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Replicated, Meta=(ExposeOnSpawn=true), Category=Targeting)
FGameplayTargetDataFilterHandle Filter
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Replicated, Meta=(ExposeOnSpawn=true), Category=Targeting)
FGameplayTargetDataFilterHandle Filter