ReticleClass

Reticle that will appear on top of acquired targets.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Meta=(ExposeOnSpawn=true), Category=Targeting)
TSubclassOf< AGameplayAbilityWorldReticle > ReticleClass

Remarks

Reticle that will appear on top of acquired targets. Reticles will be spawned/despawned as targets are acquired/lost.

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