[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Meta=(ExposeOnSpawn=true), Category=Targeting)
TSubclassOf< AGameplayAbilityWorldReticle > ReticleClass
Reticle that will appear on top of acquired targets. Reticles will be spawned/despawned as targets are acquired/lost.