StartLocation

Describes where the targeting action starts, usually the player character or a socket on the player character.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, Meta=(ExposeOnSpawn=true), Replicated, Category=Targeting)
FGameplayAbilityTargetingLocationInfo StartLocation

Remarks

Describes where the targeting action starts, usually the player character or a socket on the player character.

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