| UObjectBase
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetActor_Radius.h |
Include |
#include "Abilities/GameplayAbilityTargetActor_Radius.h" |
[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(Blueprintable, NotPlaceable)
class AGameplayAbilityTargetActor_Radius : public AGameplayAbilityTargetActor
Selects everything within a given radius of the source actor.
Name | Description | ||
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float |
Radius |
Radius of target acquisition around the ability's start location. |
Name | Description | |
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AGameplayAbilityTargetActor_Radius ( |
Name | Description | ||
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|
FGameplayAbi... |
MakeTargetData ( |
|
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PerformOverlap ( |
Name | Description | ||
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ConfirmTargetingAndContinue() |
Requesting targeting data, but not necessarily stopping/destroying the task. |
|
|
StartTargeting ( |
Initialize and begin targeting logic |