AGameplayAbilityTargetActor_Trace::Tick

Function called every frame on this Actor.

Windows
MacOS
Linux

Override Hierarchy

AActor::Tick()

AGameplayAbilityTargetActor_Trace::Tick()

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetActor_Trace.h

Include

#include "Abilities/GameplayAbilityTargetActor_Trace.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbilityTargetActor_Trace.cpp

Syntax

virtual void Tick
(
    float DeltaSeconds
)

Remarks

Function called every frame on this Actor. Override this function to implement custom logic to be executed every frame. Note that Tick is disabled by default, and you will need to check PrimaryActorTick.bCanEverTick is set to true to enable it.

Parameters

Parameter

Description

DeltaSeconds

Game time elapsed during last frame modified by the time dilation

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