AGameplayAbilityWorldReticle::OnTargetingAnActor
Called whenever bIsTargetAnActor changes value.
Module
|
GameplayAbilities
|
Header
|
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityWorldReticle.h
|
Include
|
#include "Abilities/GameplayAbilityWorldReticle.h"
|
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category=Reticle)
void OnTargetingAnActor
(
bool bNewValue
)
Called whenever bIsTargetAnActor changes value.
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