bFaceOwnerFlat

Makes the reticle's default owner-facing behavior operate in 2D (flat) instead of 3D (pitched).

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, BlueprintReadWrite, Meta=(ExposeOnSpawn="true"), Category="Reticle")
bool bFaceOwnerFlat

Remarks

Makes the reticle's default owner-facing behavior operate in 2D (flat) instead of 3D (pitched). Defaults to true.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss