Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h |
Include |
#include "Abilities/GameplayAbilityTargetTypes.h" |
namespace EGameplayAbilityTargetingLocationType
{
enum Type
{
LiteralTransform,
ActorTransform,
SocketTransform,
}
}
Name |
Description |
---|---|
LiteralTransform |
We report an actual raw transform. This is also the final fallback if other methods fail |
ActorTransform |
We pull the transform from an associated actor directly |
SocketTransform |
We aim from a named socket on the player's skeletal mesh component |
What type of location calculation to use when an ability asks for our transform