FAbilityEndedData

Ability Ended Data

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h

Include

#include "Abilities/GameplayAbilityTypes.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FAbilityEndedData

Remarks

Ability Ended Data

Variables

Name Description

Public variable UProperty

FGameplayAbilit...

 

AbilitySpecHandle

Specific ability spec that ended

Public variable UProperty

UGameplayAbilit...

 

AbilityThatEnded

Ability that ended, normally instance but could be CDO

Public variable UProperty

bool

 

bReplicateEndAbility

Rather to replicate the ability to ending

Public variable UProperty

bool

 

bWasCancelled

True if this was cancelled deliberately, false if it ended normally

Constructors

Name Description

Public function

FAbilityEndedData()

Public function

FAbilityEndedData

(
    UGameplayAbility* InAbility,
    FGameplayAbilitySpecHandle InHandle,
    bool bInReplicateEndAbility,
    bool bInWasCancelled
)

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