Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h |
Include |
#include "Abilities/GameplayAbilityTypes.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FAbilityEndedData
Ability Ended Data
Name | Description | ||
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AbilitySpecHandle |
Specific ability spec that ended |
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AbilityThatEnded |
Ability that ended, normally instance but could be CDO |
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bReplicateEndAbility |
Rather to replicate the ability to ending |
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bWasCancelled |
True if this was cancelled deliberately, false if it ended normally |
Name | Description | |
---|---|---|
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FAbilityEndedData() |
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FAbilityEndedData ( |