[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=TriggerData)
TEnumAsByte< EGameplayAbilityTriggerSource::Type > TriggerSource
The type of trigger to respond to
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=TriggerData)
TEnumAsByte< EGameplayAbilityTriggerSource::Type > TriggerSource
The type of trigger to respond to