Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
Include |
#include "Abilities/GameplayAbility.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FAbilityTriggerData
Structure that defines how an ability will be triggered by external events
Name | Description | ||
---|---|---|---|
|
TEnumAsByte< EG... |
TriggerSource |
The type of trigger to respond to |
|
TriggerTag |
The tag to respond to |
Name | Description | |
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|
FAbilityTriggerData() |