| FGameplayAbilityTargetData::HasEndPoint()
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Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h |
Include |
#include "Abilities/GameplayAbilityTargetTypes.h" |
virtual bool HasEndPoint() const
Override to true if GetEndPoint/Transform will work