[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, Category="ActorInfo")
TWeakObjectPtr< AActor > AvatarActor
The physical representation of the owner, used for targeting and animation. This will often be null!
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, Category="ActorInfo")
TWeakObjectPtr< AActor > AvatarActor
The physical representation of the owner, used for targeting and animation. This will often be null!