AvatarActor

The physical representation of the owner, used for targeting and animation.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, Category="ActorInfo")
TWeakObjectPtr< AActor > AvatarActor

Remarks

The physical representation of the owner, used for targeting and animation. This will often be null!

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss