[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, Category="ActorInfo")
TWeakObjectPtr< AActor > OwnerActor
The actor that owns the abilities, shouldn't be null
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadOnly, Category="ActorInfo")
TWeakObjectPtr< AActor > OwnerActor
The actor that owns the abilities, shouldn't be null