FGameplayAbilityInputBinds::FGameplayAbilityInputBinds

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h

Include

#include "Abilities/GameplayAbilityTypes.h"

Syntax

FGameplayAbilityInputBinds
(
    FString InConfirmTargetCommand,
    FString InCancelTargetCommand,
    FString InEnumName,
    int32 InConfirmTargetInputID,
    int32 InCancelTargetInputID
)

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