[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
uint8 ForcePlayBit: 1
Bit flipped every time a new Montage is played. To trigger replication when the same montage is played again.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)()
uint8 ForcePlayBit: 1
Bit flipped every time a new Montage is played. To trigger replication when the same montage is played again.