FGameplayAbilityTargetData::AddTargetDataToContext

Modifies the context and adds this target data to the target data handle stored within

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h

Include

#include "Abilities/GameplayAbilityTargetTypes.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayAbilityTargetTypes.cpp

Syntax

virtual void AddTargetDataToContext
(
    FGameplayEffectContextHandle & Context,
    bool bIncludeActorArray
) const

Remarks

Modifies the context and adds this target data to the target data handle stored within

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