FGameplayAbilityTargetData::GetEndPointTransform

Override to return a transform, default will create one from just the location

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MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h

Include

#include "Abilities/GameplayAbilityTargetTypes.h"

Syntax

virtual FTransform GetEndPointTransform() const

Remarks

Override to return a transform, default will create one from just the location

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