FGameplayAbilityTargetData::HasEndPoint

Override to true if GetEndPoint/Transform will work

Windows
MacOS
Linux

Override Hierarchy

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h

Include

#include "Abilities/GameplayAbilityTargetTypes.h"

Syntax

virtual bool HasEndPoint() const

Remarks

Override to true if GetEndPoint/Transform will work

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