FGameplayAbilityTargetDataHandle::Add

Adds a new target data to handle, it must have been created with new

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h

Include

#include "Abilities/GameplayAbilityTargetTypes.h"

Syntax

void Add
(
    FGameplayAbilityTargetData * DataPtr
)

Remarks

Adds a new target data to handle, it must have been created with new

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