FGameplayAbilityTargetDataHandle::Append

Does a shallow copy of target data from one handle to another

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h

Include

#include "Abilities/GameplayAbilityTargetTypes.h"

Syntax

void Append
(
    const FGameplayAbilityTargetDataHandle & OtherHandle
)

Remarks

Does a shallow copy of target data from one handle to another

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