Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h |
Include |
#include "Abilities/GameplayAbilityTargetTypes.h" |
void Append
(
const FGameplayAbilityTargetDataHandle & OtherHandle
)
Does a shallow copy of target data from one handle to another