FGameplayAbilityTargetDataHandle::Num

Returns number of target data, not number of actors/targets as target data may contain multiple actors

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h

Include

#include "Abilities/GameplayAbilityTargetTypes.h"

Syntax

int32 Num() const

Remarks

Returns number of target data, not number of actors/targets as target data may contain multiple actors

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