SourceLocation

We could be selecting this group of actors from any type of location, so use a generic location type

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Category=Targeting)
FGameplayAbilityTargetingLocationInfo SourceLocation

Remarks

We could be selecting this group of actors from any type of location, so use a generic location type

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