[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Targeting)
TArray< TWeakObjectPtr< AActor > > TargetActorArray
Rather than targeting a single point, this type of targeting selects multiple actors.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(EditAnywhere, Category=Targeting)
TArray< TWeakObjectPtr< AActor > > TargetActorArray
Rather than targeting a single point, this type of targeting selects multiple actors.