[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Category=Targeting)
FGameplayAbilityTargetingLocationInfo TargetLocation
Generic location data for target
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Category=Targeting)
FGameplayAbilityTargetingLocationInfo TargetLocation
Generic location data for target