Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetTypes.h |
Include |
#include "Abilities/GameplayAbilityTargetTypes.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayAbilityTargetTypes.cpp |
FGameplayAbilityTargetDataHandle MakeTargetDataHandleFromHitResults
(
TWeakObjectPtr< UGameplayAbility > Ability,
const TArray< FHitResult > & HitResults
) const
Initializes new target data and fills in with hit results