[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Meta=(ExposeOnSpawn=true), Category=Targeting)
UGameplayAbility * SourceAbility
Ability that will be using the targeting data
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Meta=(ExposeOnSpawn=true), Category=Targeting)
UGameplayAbility * SourceAbility
Ability that will be using the targeting data