SourceComponent

Socket-based targeting requires a skeletal mesh component to check for the named socket.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Meta=(ExposeOnSpawn=true), Category=Targeting)
UMeshComponent * SourceComponent

Remarks

Socket-based targeting requires a skeletal mesh component to check for the named socket.

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