FGameplayTargetDataFilter::FilterPassesForActor

Returns true if the actor passes the filter and will be targeted

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetDataFilter.h

Include

#include "Abilities/GameplayAbilityTargetDataFilter.h"

Syntax

virtual bool FilterPassesForActor
(
    const AActor * ActorToBeFiltered
) const

Remarks

Returns true if the actor passes the filter and will be targeted

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