[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Meta=(ExposeOnSpawn=true), Category=Filter)
TSubclassOf< AActor > RequiredActorClass
Subclass actors must be to pass the filter.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Meta=(ExposeOnSpawn=true), Category=Filter)
TSubclassOf< AActor > RequiredActorClass
Subclass actors must be to pass the filter.