SelfFilter

Filter based on whether or not this actor is "self."

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, EditAnywhere, Meta=(ExposeOnSpawn=true), Category=Filter)
TEnumAsByte< ETargetDataFilterSelf::Type > SelfFilter

Remarks

Filter based on whether or not this actor is "self."

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