FGameplayTargetDataFilterHandle::operator()

Windows
MacOS
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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTargetDataFilter.h

Include

#include "Abilities/GameplayAbilityTargetDataFilter.h"

Syntax

bool operator()
(
    const TWeakObjectPtr< AActor > ActorToBeFiltered
) const

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