Module |
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Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h |
Include |
#include "Abilities/GameplayAbilityTypes.h" |
[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)()
struct FServerAbilityRPCBatch
This struct holds state to batch server RPC calls: ServerTryActivateAbility, ServerSetReplicatedTargetData, ServerEndAbility.
Name | Description | ||
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AbilitySpecHandle |
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Ended |
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InputPressed |
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PredictionKey |
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Started |
Safety bool to make sure ServerTryActivate was called exactly one time in a batch |
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TargetData |
Name | Description | |
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FServerAbilityRPCBatch() |
Name | Description | ||
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operator== ( |
To allow FindByKey etc. |