FWorldReticleParameters::Initialize

Use this so that we can't slip in new parameters without some actor knowing about it.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityWorldReticle.h

Include

#include "Abilities/GameplayAbilityWorldReticle.h"

Syntax

void Initialize
(
    FVector InAOEScale
)

Remarks

Use this so that we can't slip in new parameters without some actor knowing about it.

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