UAbilityTask::IsForRemoteClient

Returns true if we are executing the ability on the server for a non locally controlled client

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask.h

Include

#include "Abilities/Tasks/AbilityTask.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask.cpp

Syntax

bool IsForRemoteClient() const

Remarks

Returns true if we are executing the ability on the server for a non locally controlled client

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