UAbilityTask::SetWaitingOnAvatar

Same as RemotePlayerData but for [ACharacter](API\Runtime\Engine\GameFramework\ACharacter) type of state (movement state, etc)

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask.h

Include

#include "Abilities/Tasks/AbilityTask.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask.cpp

Syntax

void SetWaitingOnAvatar()

Remarks

Same as RemotePlayerData but for ACharacter type of state (movement state, etc)

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