UAbilityTask_ApplyRootMotionJumpForce::ApplyRootMotionJumpForce

Apply force to character's movement

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_ApplyRootMotionJumpForce.h

Include

#include "Abilities/Tasks/AbilityTask_ApplyRootMotionJumpForce.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_ApplyRootMotionJumpForce.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks",
          Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE"))
static UAbilityTask_ApplyRootMotionJumpForce * ApplyRootMotionJumpForce
(
    UGameplayAbility * OwningAbility,
    FName TaskInstanceName,
    FRotator Rotation,
    float Distance,
    float Height,
    float Duration,
    float MinimumLandedTriggerTime,
    bool bFinishOnLanded,
    ERootMotionFinishVelocityMode VelocityOnFinishMode,
    FVector SetVelocityOnFinish,
    float ClampVelocityOnFinish,
    UCurveVector * PathOffsetCurve,
    UCurveFloat * TimeMappingCurve
)

Remarks

Apply force to character's movement

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