UAbilityTask_PlayMontageAndWait

Ability task to simply play a montage.

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_PlayMontageAndWait.h

Include

#include "Abilities/Tasks/AbilityTask_PlayMontageAndWait.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UAbilityTask_PlayMontageAndWait : public UAbilityTask

Remarks

Ability task to simply play a montage. Many games will want to make a modified version of this task that looks for game-specific events

Variables

Name Description

Public variable

 

BlueprintInternalUseOnly

Public variable

 

DefaultToSelf

Public variable

 

HidePin

Public variable UProperty BlueprintAssignable

FMontageWaitSim...

 

OnBlendOut

Public variable UProperty BlueprintAssignable

FMontageWaitSim...

 

OnCancelled

Public variable UProperty BlueprintAssignable

FMontageWaitSim...

 

OnCompleted

Public variable UProperty BlueprintAssignable

FMontageWaitSim...

 

OnInterrupted

Constructors

Name Description

Public function

UAbilityTask_PlayMontageAndWait

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function UFunction

void

 

OnMontageBlendingOut

(
    UAnimMontage* Montage,
    bool bInterrupted
)

Public function UFunction

void

 

OnMontageEnded

(
    UAnimMontage* Montage,
    bool bInterrupted
)

Public function UFunction

void

 

OnMontageInterrupted()

Overridden from UGameplayTask

Name Description

Public function Virtual

void

 

Activate()

Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it

Public function Virtual

void

 

ExternalCancel()

Called when the ability is asked to cancel from an outside node.

Public function Virtual Const

FString

 

GetDebugString()

Return debug string describing task

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