OnStateEnded

Invoked if 'EndAbilityState' is called or if 'EndAbility' is called and this state is active.

Windows
MacOS
Linux

Syntax

[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintAssignable)
FAbilityStateDelegate OnStateEnded

Remarks

Invoked if 'EndAbilityState' is called or if 'EndAbility' is called and this state is active.

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