[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintAssignable)
FAbilityStateDelegate OnStateEnded
Invoked if 'EndAbilityState' is called or if 'EndAbility' is called and this state is active.
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintAssignable)
FAbilityStateDelegate OnStateEnded
Invoked if 'EndAbilityState' is called or if 'EndAbility' is called and this state is active.